Laser Admin
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GrafanaПодробные графики и история метрик
Открыть отдельно

Если Grafana покажет запрет встраивания, включите allow_embedding = true в её настройках. Авторизоваться внутри рамки достаточно один раз.

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Battle transport

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TCP relays vision through the lobby and accepts inputs over TCP. UDP sends battle traffic directly to battle VDS. Oversized vision frames may still use TCP to avoid IP fragmentation.

Local fallback

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When disabled, a battle is cancelled if every remote worker is unavailable; the lobby never simulates it locally.

Battle routing

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Controls where new battles are simulated. Existing battles continue on their current server.
Drain blocks only new battles. Active battles keep running until they finish. Latency is measured from the lobby to each worker over both gRPC and the public UDP health path.
Sync battle assets copies only assets/csv_logic from the running lobby. Workers are drained, updated and restarted one by one; production JSON and client assets are never touched.
Voucher link: https://l.projectgrom.ru/voucher/CODE. Contents use the same types as Account → Grant Item.

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A reset creates each eligible player's Trophy Season notification, resets commodity 17, caps brawlers above 1000 trophies, and schedules the next reset one month later.

Fingerprint:

Apply server data

Hot-reload the server's logic tables from disk (for gameplay CSVs) — no restart. Kicks everyone online and refuses if a battle is active, so run it during a maintenance break.

Upload files

min

Patch files

Generation settings

Custom quests (quests.json)

Inspect player quests

Quest moderation

Quest templates